For many years, the Serr were in constant warfare with the plains-running Kun. The bloodshed was torrential on both sides, and many farmlands and villages were laid waste by fire, churning chariot-wheel and spear. Townspeople and farmers that survived were forced to flee the ever more chaotic skirmishes, traveling to the foot of the Pell mountains or into the safety of the well-guarded, neutral city of Azphir. But it would be outside the broad-pillared gates of Azphir when the most terrible massacre occurred, which in turn turned the course of the war.
Both sides of the war had chosen, reasonably enough, not to impede the passage of the refugees from the lands they had ravaged. Indeed, both sides were too preoccupied with the ongoing battle to waste resources chasing down refugees. But one night the Serr, during what they term a "triumphal", a post-battle ritual of proclamation and mourning, were disturbed by a prophecy spoken to them by their young caller-for-the-dead, Lyrne.
(Which in turn means I should tell you something about the callers, whom the Serr also called the kyllir, which means "birds of winter" -- and, now that I think of it, sounds a bit like "caller". Serr warbands always travel with at least one caller, whose sacred duty it is to witness the bloodshed and thereby be a living account of the death, both of the Serr and their enemies. The chaos of war, to the Serr, means that there is the danger that some may die bravely but be forgotten, so often are corpses lost in mud and fire, torn apart by dog and birds. The caller is not held to know all the names of the dead; it is enough to know that a caller was on the battlefield.
(Callers, incidentally, are usually chosen among young men who otherwise would not be in any way fit for battle. As such they are usually sickly, or ill-limbed. They are trained, however, to witness and accept the terrible violence of war, and in so doing are often credited with being able to see beyond what normal people do. So if a caller were to, say, proclaim a prophecy, the warriors would assuredly listen.
(Oh, and the reason callers are named kyllir is thought to relate to the cloud starling, a small, frail bird that stays in north during the winter, and whose song is often the only one heard in the otherwise silent, snow-laden landscape.)
Lyrne, the caller, stepped forward during the ritual and stunned the assembled warriors with this statement: "An arrow will fly from the gates of Azphir and the Serr will yield to the dead." A shivering, small man, the fierce flash in his eyes and the quiet certainty he held as he spoke left no doubt this was a prophecy to heed. The warriors attempted to question him further, but he could speak no more of it. As far as those gathered were concerned, the message was clear: some dangerous figure was among the refugees in the shadow of that city, and they had to go there and root out him, or her.
A full war-wing of Serr set out the very next morning for Azphir. What they didn't realize was that the Kun sent out a party to Azphir as well. They did so, however, for less supernatural reasons. The Kun scouts are unparalleled in their ability to cross lands quickly and quietly, to spy on opposing armies, and they had quick knowledge of the Serr war party and decided they had to be met, as many of the refugees at Azphir were villagers from what was, once, Kun-protected lands.
The results at Azphir were horrific. The people of Azphir, while sympathetic, had provided for camps outside their gates rather than letting anyone through and into the city and the lands beyond. (Azphir protected one of the few passes through Gabladeen, The Mountains of the Heralds.) As such, the many refugees, while helped with food and temporary shelter, were unprotected from soldiers. The Serr swept in first, with such speed and force that the Azphir soldiers could hardly intervene; in fact, the Azphir watch bolted their gates, assuming the Serr through to lay siege. By the time the Kun had arrived, a massacre had already begun, and the Kun waded in, eventually doing as much harm to innocents as the Serr, in the uncertainty and chaos. By the time the Azphir had mustered an army that would brave the opening of the gates, the slaughter had all but ended, but the Azphir made good a terrible revenge, and systematically routed and killed the Serr and Kun that remained and did not have the sense to flee.
When the Serr and Kun returned to their camps, they had reason for shame and for fear. Those that returned would ultimately admit that what had transpired outside that city was an inexcusable crime. Moreover, it was clear that the mighty armies that supported Azphir were roused and filled with a terrible fury, and neither the Serr nor the Kun could expect to stand against their wrath. So when messengers arrived at both the Serr and Kun camps from Azphir with a tersely worded demand that they meet to negotiate an end to their war -- and to negotiate appropriate reparations -- there was only some small, almost token resistance, before messages went back of compliance.
It was decided that the negotiations would take place along the old walls near Sergen. These ancient walls were, in fact, first built by the ancestors of the people that now inhabited Azphir. Moreover, the ruins lay in disputed, central territory. The Azphir delegation, well supported by nearly a full regiment of Oliph cavalry, arrived first and constructed the main meeting tent. The Serr arrived next, fur-armoured and black-cloaked, in a mood of terrible solemnity. The Kun arrived last, a dozen chariots but one single, green banner depicting their sacred Ash.
The leaders of all three met in the great tent. Yusht, first knight of the Azphir, spoke first. True to their decorum, he confessed the crimes of his own people: that they did not act faster and better to protect the refugees outside their gates; that their archers would not dare to fire arrows into a melee of innocents and soldiers; that they held opening the gates until their forces were massed, listening to the cries of the dying. At the end of the litany, Yusht took a dagger across his palm and bloodied the meeting table, then looked to the others. Urra, first of the Kun archers, spoke next. Not as practised at confession, she nevertheless did fair work in confessing their terrible haste and suspicion, their immediate launch into battle against the Serr before the Asphir gates, and their indiscriminate bloodshed. She did speak something to the mystery that spurred them on: what had the Serr suddenly made for the refugees as they had, amassed? She left that question alone in her words, like a stain on a whole cloth.
Arne of the Serr spoke last. A massive man who had known countless battles, and who was known affectionately among his people as the Mule of War for his sturdy and stubborn demeanour in war, rose and paused. He said their prophet, their caller, had said that among the refugees would be one that would bring them down, would bring the dead themselves up against them. He confessed they acted dishonorably, hatefully, but would not relent that they acted in their interest, having heard an oracle's truth.
He went to continue but a man rose suddenly to speak, a man amongst the Kun, a young man named Geth. He was white with fury. "And who guided you there, who guided your killing?" Many soldiers rose instinctively from all sides against this interruption, but before anything more could erupt Yusht called for weapons to stay, and asked the question be answered. Arne looked to his contingent and asked for Lerne to rise. "Our oracle, our caller, guided us."
The young man spat. "Your caller betrays you. He is a beast of lust and greed." More of the Serr rose, prepared to put the speaker to blade, and held back only by the poised spears of the Asphir cavalry. The young man continued. "He accompanied you when your people raided my village of Mota, did he not?"
Arne looked at his caller and back at the young man. "He did, but this is foolishness. Of all the bloodshed, why speak of Mota? We allowed your people to flee, we were merciful. In fact our caller himself demanded mercy when we might not have given it."
"He was merciful because he lusted for my Eyyi, the woman who would have been my wife." The young man looked about the room. "Eyyi made for the Asphir camps for protection, awaiting my return. But I remember how this caller, this Lerne, tried to convince her to come with him. "You captured me as a soldier and I escaped, but this Lerne could not abide that Eyyi would not have him. He took his sick regard and guided your soldiers to kill what he could not have. Did you not move to the centre of the camp, and did you not put torch to a red tent at its centre?"
Arne looked stunned. He turned on Lerne, red-faced and humming with anger. The caller was already retreating from the glances around him, as good as a confession. He was snatched up by both men of the Serr and the Kun, and taken from the tent to the ruined wall. There were no shouts for his death, but it was the sure intent of all there. He was bound and cast against the wall, his frail body cracking with the impact. He remained silent and did not even implore forgiveness, so cold was his aspect. The young man himself took the long, coppered bow of the Kun, pulled back an arrow, and shot it through the caller's throat, while all three peoples looked on. The blood sprayed and stained the ivy, but it was not the last of the spectacle. At the arrow's strike, Lerne screamed, and around him formed -- many there bore witness to it -- around him formed a whorl of ghosts and shades, like shadows of wine, and they screeched and tore into the weak man's flesh. Their hideous howling was like vengeance's perfect words, and many there were terrified to their bones. The dead did rise against the Serr, and they took the caller away to some torment in the elsewhere. And their screeches left three tribes of soldiers trembling.
The truce was concluded that night with few words. The Serr would return past the wall, and it would not be long before they themselves would look to their oracles with an eye to follow less blindly. The Kun, satisfied and humbled, rode their barbed wheels southward to the plains. The Asphir went back behind their gates, and gave sanctuary to any of the refugees that had survived the massacre.
And the ivy on the wall: it was turned wine red by the cries of the spirits of the dead. It is still red to this day, tinged with the terrible price of the truce.